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- <text id=91TT2514>
- <title>
- Nov. 11, 1991: Forget Verdi, Try Carmen
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1991
- Nov. 11, 1991 Somebody's Watching
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- LIVING, Page 94
- Forget Verdi, Try Carmen
- </hdr><body>
- <p>A software program has blossomed into a multimedia success that
- kids love--and that makes them love to learn
- </p>
- <p> What in the world is Carmen Sandiego? Answer: one of the
- hottest and most successful new tools in the childhood-learning
- market today. What began six years ago as a mystery-style
- computer program designed to coax youngsters into using
- reference books has blossomed into a public television game
- show, a best-selling set of computer video games, a series of
- adventure books and a collection of jigsaw puzzles, all popular
- with kids age eight and up. "It's addictive," says Jonathan
- Pray, 13, an eighth-grade student in Golden, Colo., who has been
- prodded by Carmen into memorizing all the world's countries and
- their capitals.
- </p>
- <p> The notion behind the Carmen boom is no more complex than
- that old favorite, cops and robbers. Carmen is a glamorous
- ex-spy turned international thief, who leads a gang of wry
- rogues with names such as Clare d'Loon, Luke Warmwater and
- Justin Case. The light-fingered mob crisscrosses the globe and
- skips back and forth in history in search of national treasures
- to smuggle. Carmen may steal away to ancient China to purloin
- the Great Wall, hop ahead to medieval England to snitch the
- Magna Charta, or foray to present-day Uganda to abscond with a
- rare mountain gorilla.
- </p>
- <p> The object is to find and capture Carmen or one of her
- gang and restore the stolen treasures. In the version that is
- airing on PBS, player-detectives decipher a series of verbal
- clues, then use their knowledge of geography to score points.
- The top scorer gets to chase Carmen around a large, unmarked
- map. In the computer version--which is played with the help
- of books like a the World Almanac or an atlas--competitors may
- be shown an image of Socrates and have to know when he lived in
- order to move to the next clue. Carmen's trail may lead a player
- from Kigali to Istanbul, from the Golden Gate Bridge to the
- Cowboy Hall of Fame, or from the Leaning Tower of Pisa to Mayan
- ruins. Some of the questions are far from easy: players may have
- to know the currency of a distant country, identify a South
- Pacific island tribe, or describe the significance of historical
- figures such as Frankish King Clovis I (A.D. 466-511) in order
- to nab the thief.
- </p>
- <p> The Carmen phenomenon began in San Rafael, Calif., in the
- workshop of the Broderbund Software Co. The co-founder of
- Broderbund, Gary Carlston, had the original brainstorm; software
- writers then wove geographical and historical facts into the
- clues. The program eventually grew into five different Carmen
- titles, selling 2 million copies. In September Golden Books
- began publishing a line of adventure books, including Where in
- Time Is Carmen Sandiego? and Where in Europe Is Carmen Sandiego?
- This fall the half-hour Carmen TV series debuted nationally on
- PBS.
- </p>
- <p> Educators around the country positively gush about the
- series. "I'm teaching a lot more geography and problem solving,"
- says Jon Bennett, a fourth-grade teacher in Blusston, Ind., who
- uses the Carmen computer games in his class. "Kids have a
- reason for finding out where the Golden Gate Bridge is. They
- love Carmen, and they don't realize they're learning." But
- maybe, just maybe, they are.
- </p>
- <p>By David E. Thigpen. Reported by Lois Gilman/New York.
- </p>
-
- </body></article>
- </text>
-
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